> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Object Properties

> Edit transforms, pivots, materials, animation settings, colliders, and object flags.

The right-side object properties pane is the detailed editing surface for the selected object.

<img src="https://mintcdn.com/altoura-785c3552/tTpIMxdUL2IATdoa/creator-studio/scene-manager/screenshots/scene-editor-object-properties-pane.png?fit=max&auto=format&n=tTpIMxdUL2IATdoa&q=85&s=1884bf89f25bc289dd59781a0f9cde28" alt="Object properties pane" width="390" height="820" data-path="creator-studio/scene-manager/screenshots/scene-editor-object-properties-pane.png" />

*Object properties pane with detailed controls for the selected object.*

## Empty State

If the pane is open with no selection, users see:

* `No Object Selected`
* `Select an object from the scene to view and edit its properties`

## Standard Sections

The pane can include:

* Object name and quick actions
* Transform
* Pivot
* Material
* Animation
* Collider

## Properties Header

The header area of the properties pane includes:

* `Object name`
* Visibility toggle
* Delete button

Restrictions:

* `Initial User Position` cannot be renamed or deleted
* `Initial User Position` cannot be hidden

## Transform

Objects can be moved, rotated, and scaled through:

* The viewport gizmo
* The object ribbon tab
* The properties pane

Transform editing supports:

* X, Y, and Z numeric entry
* Context-menu copy and paste behavior on inputs
* Uniform scale linking
* Keyframe insertion while recording

When the timeline is playing, transform inputs are disabled to avoid accidental edits during playback.

## Pivot

For eligible objects, users can edit the pivot from the properties pane.

Workflow:

1. Open the `Pivot` section.
2. Click the pencil icon to enter pivot editing.
3. Adjust the object's gizmo in the viewport.
4. Choose `Cancel` to discard or `Finish` to keep the result.
5. Use `Center Pivot` to place the pivot automatically at the center.

Pivot number fields are editable only during active pivot edit mode.

## Material

Material editing is available for supported objects.

The `Material` section can include:

* `Material Name`
* `Color`
* `Base Texture`
* `Tiling`: X, Y
* `Offset`: X, Y

## Object Animation Settings

When animation data exists on an object, the animation section can include:

* `Always Animate`
* `Takes`
* `Mode`
* `Direction`
* `Speed`

Supported mode values:

* `Once`
* `Loop`
* `Ping Pong`

Supported direction values:

* `Forward`
* `Backward`

## Collider

Colliders define collision shapes for objects.

Supported collider types:

* `Box`
* `Sphere`
* `Capsule`

Users can:

* Add a collider
* Delete a collider
* Enable or disable a collider
* Mark a collider as `Is Trigger`
* Edit center
* Edit size for box colliders
* Edit radius for sphere colliders
* Edit radius, height, and axis direction for capsule colliders

## Object-Specific Settings

From the object ribbon tab, users can toggle:

* `Environment object`
* `isTeleportable`
