> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Scene Manager Overview

> Learn what Scene Manager is, what it does, and who it is for.

Scene Manager is a browser-based 3D scene authoring workspace. It is used to open an existing scene, place and organize 3D objects, edit object properties, create timeline-based animation, configure collision behavior, and save the result back to the platform.

The application is a focused editor rather than a general-purpose dashboard. Most users enter it from a scene link provided by another Altoura application.

## What You Can Do in Scene Manager

In the standard production experience, Scene Manager supports:

* Opening and loading a scene tied to an organization
* Inspecting and selecting scene objects in a 3D viewport and hierarchy tree
* Editing object transforms, materials, pivots, animation settings, and colliders
* Managing object placement and parent-child relationships
* Creating and managing one or more animation timelines
* Recording, previewing, and refining movement-based animation
* Saving changes manually or through autosave
* Pairing a device from the profile menu

## Who Uses Scene Manager

Primary users include:

* Scene authors and editors working in an authenticated Altoura environment
* Organization members who open scenes assigned to their organization
* Advanced content creators who need timeline animation, materials, pivots, and collider editing

## Access Model

* Scene Manager does not operate as an anonymous public app.
* Users must be authenticated before the editor opens.
* Users must belong to the organization identified by the scene link.
* Users without the required scene or asset permission are blocked from the editor rather than placed into a customer-facing read-only mode.

## Core Concepts

| Concept      | Meaning                                                                                              |
| ------------ | ---------------------------------------------------------------------------------------------------- |
| Scene        | The complete 3D environment being edited                                                             |
| Organization | The organization that owns the scene                                                                 |
| Object       | Any 3D item in the scene, such as a model, mesh, group, light, camera, label, or empty helper object |
| Hierarchy    | The parent-child structure of objects shown in the hierarchy panel                                   |
| Timeline     | A named animation workspace that stores tracks, keyframes, and visibility changes                    |
| Track        | A row inside a timeline                                                                              |
| Keyframe     | A time-based value on a track                                                                        |
| Collider     | A collision shape associated with an object                                                          |
