> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Time Limit

> Complete steps before a countdown timer runs out.

Some Trainings give you a set amount of time to complete one or more steps. When a time limit starts, a countdown timer appears in your view.

## The Timer

The timer shows the time left in minutes and seconds (for example, **00:45**) and counts down to **00:00**. It floats just above and to the right of the center of your view, and follows your head so it's always visible.

<Frame>
  <img src="https://mintcdn.com/altoura-785c3552/llj3UAojGUSHJFW6/creator-studio/trainee-client/images/time-limit-timer.png?fit=max&auto=format&n=llj3UAojGUSHJFW6&q=85&s=bdef0cbfb36ad86a025d18104554f3f4" alt="The countdown timer showing 01:29 above the training scene" width="1920" height="1024" data-path="creator-studio/trainee-client/images/time-limit-timer.png" />
</Frame>

The timer pauses whenever the Training is paused, for example while an alert is open. It keeps counting down while the Training loads a new scene.

## When Time Runs Out

When the timer reaches **00:00**:

* The Training pauses.
* A red tint appears around the edges of your view, and an error sound plays.
* An alert shows a message from the Training, with an **Okay** button.
* **Next** is hidden and **Back** can't be pressed. You can't interact with training objects, and any step video pauses.

<Frame>
  <img src="https://mintcdn.com/altoura-785c3552/llj3UAojGUSHJFW6/creator-studio/trainee-client/images/time-limit-alert.png?fit=max&auto=format&n=llj3UAojGUSHJFW6&q=85&s=0b1b3893b957dda9a913af67c31750be" alt="The time-up alert with the timer at 00:00, an error message, an Okay button, and a red tint around the view" width="1920" height="1025" data-path="creator-studio/trainee-client/images/time-limit-alert.png" />
</Frame>

Tap **Okay**. What happens next depends on how the Training is set up:

| Setting | What happens |
| - | - |
| **Let user continue** | The Training carries on from where you are. The timer stays at 00:00. |
| **Restart step** | The Training goes back to the step where the timer started, and the timer starts again from the full time. |
| **Restart training** | The Training starts again from the beginning. |

## Resetting and Going Back

* [Reset Step](/creator-studio/trainee-client/reset-step) keeps the time left when the step uses the same timer. It does not give you more time on that timer.
* Going **Back** a step also keeps the time left on the same timer. Going back before that timer started removes it until you reach its starting step again.
* **Restart Training** starts the Training over. Each timer starts at its full time when you reach the step that starts it.
* Resuming a saved Training restores the timer's saved remaining time.

The **Restart step** response to a time-up alert is different from Reset Step: it returns you to the step where the timer started and gives you the full time again.

***

## For Creators

To add a time limit to a Training, see [Set Time Limit & Remove Time Limit](/creator-studio/creator-app/actions/set-remove-time-limit).

## Related

* [Speed Tracking](/creator-studio/trainee-client/speed-tracking): uses the same alert and outcomes


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