> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Adding and Customizing 3D Objects in an Experience

> A 3D object can be used to provide visual instructions on a step, to import other content at runtime of the Experience, and to cut down the size of the base asset bundle. A 3D Object in an Experience can be added either from a node or a connector.

## Adding 3D Objects

At the bottom of a node or connector there is an option to add an object from the object collection.

<img src="https://mintcdn.com/altoura-785c3552/_Fb1P96m80-mEejg/images/docs/53b2400-Inkeddocumentationuicontrols3dobjects_LI.jpg?fit=max&auto=format&n=_Fb1P96m80-mEejg&q=85&s=4ab9bd38eea3ec789dde7f0305140c93" alt="404" width="404" height="682" data-path="images/docs/53b2400-Inkeddocumentationuicontrols3dobjects_LI.jpg" />

<img src="https://mintcdn.com/altoura-785c3552/niZvlZtOVSBbiV3u/images/docs/7bd586e-documentation3DObjects.PNG?fit=max&auto=format&n=niZvlZtOVSBbiV3u&q=85&s=829eefe266cc37e789ebccd5724a921c" alt="687" width="687" height="683" data-path="images/docs/7bd586e-documentation3DObjects.PNG" />

<img src="https://mintcdn.com/altoura-785c3552/kVR3Hrlwi3EAGJ1Q/images/docs/018aab7-documentation3Dobjects2.PNG?fit=max&auto=format&n=kVR3Hrlwi3EAGJ1Q&q=85&s=26f20b3b6e9b9e48349ce8f62817b039" alt="417" width="417" height="684" data-path="images/docs/018aab7-documentation3Dobjects2.PNG" />

## 3D Object Customization

**ReferenceObject** – The name of a GameObject in the asset bundle with a Transform component. The position, rotation, and scale of this object is where the 3D object selected will display on this node in the experience.

* The **Transform Matrix** below is an optional offset to the position, rotation, and scale of the *ReferenceObject* transform.

**Uniqueness Suffix** - A string appended to the name of the Object that will be used in identifying the Object from others when referencing it in the Experience.

<Warning>
  ### Uniqueness Field

  The Uniqueness Suffix field is only available when adding a 3D Object via the connector because the Object persists until referenced.
</Warning>

**RotationW** – The W value of quaternion rotation for objects ingested by a Guides integration. Not needed other than for Guides integration.

**isBillboard** – Checkbox of whether the object should always face the user.
