> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Adding and Customizing Callouts in an Experience

> Callouts are floating text element positioned within a 3D environment to provide contextual information about objects, locations, or interactions. Callouts are listed under .

A UI Control in an Experience can be added either from a [node](/docs/features/experience-system/node-definitions#ui-controls) or a [connector](/docs/features/experience-system/connectors/definition).

<img src="https://mintcdn.com/altoura-785c3552/RIgkSrBJFuycivOX/images/docs/f3f70c54649a5a44ce1c71e5ae38bff0a2a142c941151b318212410c20e31f69-image.png?fit=max&auto=format&n=RIgkSrBJFuycivOX&q=85&s=865705428873f985c8b11ab47a1b229a" alt="" width="583" height="559" data-path="images/docs/f3f70c54649a5a44ce1c71e5ae38bff0a2a142c941151b318212410c20e31f69-image.png" />

<img src="https://mintcdn.com/altoura-785c3552/ZuSJMQqW-zq_BCI_/images/docs/c5f8e51693045652b2b7ad4c1f55e8529f55e7f65be955e7bf64a306baba0e30-image.png?fit=max&auto=format&n=ZuSJMQqW-zq_BCI_&q=85&s=7c8664fc8796e46074282bd818040541" alt="" width="435" height="577" data-path="images/docs/c5f8e51693045652b2b7ad4c1f55e8529f55e7f65be955e7bf64a306baba0e30-image.png" />

## Callout Base Customization

**Name** – Defines the title of the Callout within the builder interface. This value is only visible in the builder and is used for organizing and identifying Callouts.

**CalloutBackgroundColor** – Specifies the background color of the Callout.

**IsStatic** – Unchecked: The Callout will scale dynamically based on the user's distance. Checked: The Callout will maintain a fixed scale, regardless of the user's distance.

**WorldOrientation** – Determines the Callout's orientation behavior: Billboard: The Callout will always face the user. None: The Callout will follow the direction of the InitialSpawnGameObject.

**InitialSpawnGameObject** – Defines the GameObject from the asset bundle that contains a Transform component. The global position of this GameObject will be used as the Callout's display position. If not specified: The Callout will default to the (0,0,0) position in the space.

**InitialSpawnGameObject Matrix** –Represents the Transform Matrix, which defines an offset for the Callout end pointer relative to the InitialSpawnGameObject position..

**CalloutTransform Matrix** – Represents the Transform Matrix, which defines an offset for the Callout background relative to the InitialSpawnGameObject position.

<img src="https://mintcdn.com/altoura-785c3552/_Fb1P96m80-mEejg/images/docs/58043a57554109858e5b447055690af40e6d1449d552888595a8acd02657f653-image.png?fit=max&auto=format&n=_Fb1P96m80-mEejg&q=85&s=1f287065eb8d8ea539e98aa3b3850442" alt="" width="533" height="502" data-path="images/docs/58043a57554109858e5b447055690af40e6d1449d552888595a8acd02657f653-image.png" />

**IsActive** – Unchecked: The Callout will not be visible in the scene. Checked: The Callout will be visible at the specified spawn transform position.

**Text** – Defines the text content that will be displayed within the Callout.
