> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Defining Teleport Objects

> Users can designate a specific set of objects as Teleport objects, allowing them to self-teleport onto these objects on both PC, HTC Vive & Quest devices.

**Space Builder Objects**

Objects in the Space Builder can be designated as Teleport Objects by enabling the property 'Is Self Teleport' within the Capabilities section of the object.

<img src="https://mintcdn.com/altoura-785c3552/uN9er-P_53ywyRvz/images/docs/d2a5239709e2a4751641d083ba1d0b231767af2100d71cda790bd8774c6c1509-image.png?fit=max&auto=format&n=uN9er-P_53ywyRvz&q=85&s=d58ff12ebfc6c51e3d1ee221e48c1ad4" alt="" width="379" height="844" data-path="images/docs/d2a5239709e2a4751641d083ba1d0b231767af2100d71cda790bd8774c6c1509-image.png" />

**Asset Bundle Objects**

For objects included in an Asset Bundle, to mark them as Teleport Objects, users must assign Layer 7 to those objects in Unity.

Select the object and click on Add layer.

<img src="https://mintcdn.com/altoura-785c3552/_Fb1P96m80-mEejg/images/docs/5965c52da85e3b168bf3b460c49897e420912a2f788d3941121693f3f9fa0d06-image.png?fit=max&auto=format&n=_Fb1P96m80-mEejg&q=85&s=f3736a4e586df224ba4b2007a3f31993" alt="" width="800" height="528" data-path="images/docs/5965c52da85e3b168bf3b460c49897e420912a2f788d3941121693f3f9fa0d06-image.png" />

Provide the value as "TeleportObject" against Layer 7.

<img src="https://mintcdn.com/altoura-785c3552/_Fb1P96m80-mEejg/images/docs/496a3b54131be20b0d9b11729d595f09b84e923b413ba20edb2c16f9f4b85dd5-image.png?fit=max&auto=format&n=_Fb1P96m80-mEejg&q=85&s=4f8e6892ccb9077223a6492ee99e6f81" alt="" width="604" height="770" data-path="images/docs/496a3b54131be20b0d9b11729d595f09b84e923b413ba20edb2c16f9f4b85dd5-image.png" />
