> ## Documentation Index
> Fetch the complete documentation index at: https://docs.altoura.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Azure Remote Rendering Integration

> Altoura can integrate with Azure Remote Rendering (ARR) to render complex models in the cloud and stream them in real time to the Altoura app and to Altoura Desktop.

In order to render your object or space with ARR, you will need to [create an ARR asset file from your content in Azure cloud storage](https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/convert-model).

Once you have generated a Shared Access Signature (SAS) URI for the converted model, copy this URI to add to your [Unity asset bundle for Altoura](/docs/unity/import-content/create-asset-bundle) as a child under a parent GameObject named ***\$ArrRendered***.

<Frame caption="Asset bundler layout example">
  <img src="https://mintcdn.com/altoura-785c3552/ZuSJMQqW-zq_BCI_/images/docs/b1ce612-MicrosoftTeams-image_1.png?fit=max&auto=format&n=ZuSJMQqW-zq_BCI_&q=85&s=615f8878720856ceeac42c96b88832e2" width="1029" height="94" data-path="images/docs/b1ce612-MicrosoftTeams-image_1.png" />
</Frame>

The ARR asset will show up at the pivot of this GameObject in the space. Currently the limit of the number of ARR assets that can be added in a space is dependent upon the size of the asset itself and the device's network connection.

Once the asset bundle has been uploaded to a space, you can now click on the project in app. On open of the project, there will be a loading panel that starts the connection process to stream the asset to your device. This process takes a couple minutes depending on your connection and the size of the asset. Once connected, the asset should appear in front of the user.

<video controls src="https://studio216.blob.core.windows.net/video/ARRdemo_HMD.mp4" />

Within the device you will see a stats panel to help in debugging performance issues.

<Warning>
  ### Warning

  The frame rate in the Altoura app of a remotely rendered asset is heavily reliant on a performant network connection.
</Warning>
