Training Migration
Use Prodigy to bring an older Altoura training into the current authoring environment. Open Prodigy at prodigy.altoura.com.The migration creates an editable draft. It does not change the original training or publish the new training automatically. Review and test the draft before you publish it.
What you need before you start
Make sure that:- You can open Prodigy and access the organization that contains the training.
- The older training appears in the Legacy Training list.
- A current target scene has already been created in the same organization.
- The target scene contains the current versions of the equipment or 3D models used by the training.
- Your administrator has enabled access to the older training’s images, videos, audio, and 3D files, if the training uses them.
Start a migration
- Select the appropriate Organization from the Org dropdown.
- It is recommended to create a New Session for each Training migration.
- Open the Documents panel in Prodigy.
- Select Add, then select Legacy Training.
- Search for the training by name, product, or training family.
- Select the training you want to migrate.
- Under Target scene, select the current scene that contains the training’s equipment or 3D models.
- Select Import and migrate.
Choose the target scene
Think of the target scene as the current 3D environment in which the training will run. Choose the scene that:- Contains the correct equipment or facility.
- Contains the current versions of the models used in the older training.
- Is available in the organization you are currently using.
Review the draft
When the migration finishes, Prodigy creates a working draft and summarizes the result in chat. The summary may tell you that some items were imported automatically and that other items need review. Ask Prodigy questions such as:- The order of the steps.
- Step instructions and panel placement.
- Branching choices and where each choice leads.
- Equipment or model parts used in tap, move, rotate, visibility, animation, or transform instructions.
- Images, videos, audio, and any 3D objects that appear in the training.
Validate, test, and publish
When you are satisfied with the draft:- Ask Prodigy to validate the training.
- Fix the errors it reports. You can ask Prodigy to correct safe formatting problems, but you must make decisions about missing equipment, incomplete choices, or changed behavior.
- Open the training in the authoring or player experience and test the important steps.
- Ask Prodigy to finalize and publish the training.
What carries over
The migration carries over the older training content that has an equivalent in the current platform, including:- Training steps and their order.
- Step instructions, text panels, and panel positions.
- Tap, move, and rotate interactions.
- Branching choices when the older training contains enough information to identify each destination.
- References to equipment, model parts, and 3D objects.
- Supported visibility, transform, teleport, and animation actions.
- Images, videos, and audio when the source files are available.
- 3D objects that are created when a step starts and removed when the step ends, when their source files are available.
- Input fields and their validation rules when they were defined in the older training.
- Supported navigation actions such as returning home, logging out, or reloading an experience.
When you may need to make changes
Some older behaviors do not have a direct equivalent in the current platform. Prodigy preserves as much information as possible and flags the item for review. You may need to make changes when the training contains:- A missing or duplicate equipment reference: The current scene does not contain the referenced object, or more than one object could match it.
- Missing media: An image, video, audio file, or 3D object could not be read from the older media store.
- Incomplete choices: A choice has text but no reliable destination in the older training.
- Randomizer steps: Older randomizer behavior is not reproduced as a probability-based branch and may need to be redesigned.
- UI Control actions: These older actions need to be rebuilt using the current interaction tools.
- ReloadSpace navigation: This older navigation behavior has no direct current equivalent and needs review.
- DID: Steps with Delayed Instruction Display (DID) enabled will be migrated as regular steps, as DID is not yet supported in the current system.
- Linked Steps: Linked Experiences are not yet supported in the current system.
Troubleshooting
No legacy trainings are listed
Confirm that you selected the correct organization and that the older training is available to your account. If the list is still empty, ask an administrator to verify access to the older Altoura training system.The target scene cannot be found
Search using a shorter or exact part of the scene name. If it is still missing, confirm that the scene exists in the current organization and that you have permission to use it.Prodigy cannot find an equipment or model part
Confirm that the target scene contains the current version of the equipment or model. If several objects have similar names, tell Prodigy which one is correct.Images, videos, or audio are missing
Ask an administrator to verify access to the older media store and the current asset catalog. After access is fixed, rerun the migration or import the missing files into the current catalog and repair the affected steps.Validation reports errors
Ask Prodigy to show the exact step or transition associated with each error. Fix the reported items, validate again, and only then publish the training.Terminology
Asset Bundle Migration
Asset bundles are migrated with the Altoura Migration Export Unity tool, which exports prefabs and scenes into.altpkg.zip packages for import into the Altoura Scene Editor.
For setup and usage instructions, see the unity-migration-export repository.
