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Creator App Overview

The Creator App is the training logic editor for Altoura Creator Studio. It’s where you build interactive, scenario-based training by connecting States with Transitions — creating a visual flowchart that guides learners through your training. Think of it like designing a choose-your-own-adventure story, but for professional training. Instead of pages, you have interactive moments (States), and instead of reader choices, you have events like taps, movements, or decisions that move the training forward.

The Visual Canvas

At the heart of the Creator App is the visual canvas — a workspace where you design your training flow.
Creator App canvas showing steps, 3D viewer, and properties panel

States (Nodes)

Appear as boxes on the canvas. Each state represents a moment or scene in your training.

Transitions (Arrows)

Lines connecting states. Show how the training moves from one moment to the next when events occur.
When you open the Creator App, you’ll see:
  • Canvas: The center workspace with your steps and transitions
  • Properties Panel: Opens with Step Properties on the ribbon. Holds On Entry, Transitions, and On Exit tabs for the selected step.
  • Add Action picker: Opens inside the Properties panel tabs when you add an action. Search or browse actions by category.
  • Variable Inspector: Manage all the data (variables) your training uses.
Add Action picker showing actions like Set Variable, Delay, Load Scene grouped by category
Variables pane showing System Variables, Internal Variables, Meta Variables, and the Variables section with an Add Variable button

How Training Flows Through States

Training progresses in a clear sequence:
  1. Start state fires (automatically, when the training begins)
  2. Learner sees the state’s scene in the 3D viewer
  3. An event occurs (learner taps, moves, makes a choice, etc.)
  4. An optional condition checks if the transition should fire
  5. Actions run during the transition
  6. Training moves to the next state
  7. The next state’s entry actions run, and the cycle repeats
This repeats until the training reaches a Final state — the end.

Key Concepts at a Glance

States

Discrete moments in the training. Each state has a 3D scene and can trigger actions on entry and exit.

Events

Things that happen: learner taps an object, moves it, makes a choice, or clicks Next/Back.

Transitions

Connections between states. Can have conditions and actions that run during the move.

Conditions

Logical rules (e.g., “score >= 80”) that determine whether a transition fires.

Variables

Named data storage (strings, numbers, true/false, objects, arrays) that persists across states.

Actions

Things your training does: load a scene, play audio, show text, set a variable, send an event.

Next Steps

Ready to dive deeper? Here’s what you’ll learn:

States

Create and configure discrete moments in your training.

Events

Understand what triggers transitions: taps, moves, choices, and more.

Conditions

Build branching logic so your training responds to learner behavior.

Entry & Exit Actions

Learn what runs automatically when states start and stop.

Variables

Store and use data throughout your training.

Conditional Transitions

Combine events, conditions, and actions into powerful branching flows.