
What You Can Do in Scene Editor
- Open a scene that belongs to your organization and see it in a 3D viewport
- Add 3D objects from your organization’s asset library, or drop a GLB file straight into the scene
- Select, rename, hide, duplicate, and delete objects in a hierarchy tree
- Move, rotate, and scale objects with on-screen gizmos or exact numbers
- Edit an object’s pivot point, material color and texture, collider, and embedded animation settings
- Build timeline animations by recording position, rotation, scale, visibility, and material changes
- Add audio clips and nested timelines to a timeline
- Adjust scene-wide settings such as lighting preset, intensity, shadows, and camera clip distances
- Save manually or let Auto Save keep your work up to date
- Create a new scene or save a copy of the current scene
- Pair a head-mounted display (HMD) with your account

