Scene Manager Overview
Scene Manager is a browser-based 3D scene authoring workspace. It is used to open an existing scene, place and organize 3D objects, edit object properties, create timeline-based animation, configure collision behavior, and save the result back to the platform. The application is a focused editor rather than a general-purpose dashboard. Most users enter it from a scene link provided by another Altoura application.What You Can Do in Scene Manager
In the standard production experience, Scene Manager supports:- Opening and loading a scene tied to an organization
- Inspecting and selecting scene objects in a 3D viewport and hierarchy tree
- Editing object transforms, materials, pivots, animation settings, and colliders
- Managing object placement and parent-child relationships
- Creating and managing one or more animation timelines
- Recording, previewing, and refining movement-based animation
- Saving changes manually or through autosave
- Pairing a device from the profile menu
Who Uses Scene Manager
Primary users include:- Scene authors and editors working in an authenticated Altoura environment
- Organization members who open scenes assigned to their organization
- Advanced content creators who need timeline animation, materials, pivots, and collider editing
Access Model
- Scene Manager does not operate as an anonymous public app.
- Users must be authenticated before the editor opens.
- Users must belong to the organization identified by the scene link.
- Users without the required scene or asset permission are blocked from the editor rather than placed into a customer-facing read-only mode.
Core Concepts
| Concept | Meaning |
|---|---|
| Scene | The complete 3D environment being edited |
| Organization | The organization that owns the scene |
| Object | Any 3D item in the scene, such as a model, mesh, group, light, camera, label, or empty helper object |
| Hierarchy | The parent-child structure of objects shown in the hierarchy panel |
| Timeline | A named animation workspace that stores tracks, keyframes, and visibility changes |
| Track | A row inside a timeline |
| Keyframe | A time-based value on a track |
| Collider | A collision shape associated with an object |

