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Scene Editor is the browser-based scene editor in Altoura. You use it to open a scene, place and organize 3D objects, edit how each object looks and behaves, animate objects on a timeline, and save the result back to the platform so it can be used in trainings. Scene Editor is a focused editor, not a general dashboard. You normally open it from a scene link in the Altoura Dashboard, and it opens in its own browser tab. Scene Editor workspace with a model selected, the Object Properties pane on the right, and the Timeline panel open below the viewport The Scene Editor workspace with an object selected, the Object Properties pane, and the Timeline panel open.

What You Can Do in Scene Editor

  • Open a scene that belongs to your organization and see it in a 3D viewport
  • Add 3D objects from your organization’s asset library, or drop a GLB file straight into the scene
  • Select, rename, hide, duplicate, and delete objects in a hierarchy tree
  • Move, rotate, and scale objects with on-screen gizmos or exact numbers
  • Edit an object’s pivot point, material color and texture, collider, and embedded animation settings
  • Build timeline animations by recording position, rotation, scale, visibility, and material changes
  • Add audio clips and nested timelines to a timeline
  • Adjust scene-wide settings such as lighting preset, intensity, shadows, and camera clip distances
  • Save manually or let Auto Save keep your work up to date
  • Create a new scene or save a copy of the current scene
  • Pair a head-mounted display (HMD) with your account

How to Use This Guide

Key Terms