- Experience Builder – a no-code, web-based node-editor that refreshes quickly for rapid iteration.
- Info Panels – can be placed in the 3D scene and edited quickly and easily in the Experience Builder.
- Target objects – can be specified and a digital lasso directs the user attention to the relevant 3D object.
- Step Animations – choose auto-generated interpolation, or custom animations from the Animation settings on the nodes in the Experience Builder.
- Instruct Animations - help visually show the user what to do in a step-by-step experience. These are especially useful for immersive experiences with Head Mounted Display devices like Hololens2. Instructions play during a step, most often in a loop. They are automatically de-activated when the user completes the step.
- Transition Animations – help visually show an important change in the 3D scene and ‘set the stage’ for the next step in your experience. Transitions play when the user completes the step. They are a great way to curate the supporting items in a 3D environment.
- Success Animations – help users get that feeling of virtual participation when using non-HMD devices like tablets and laptops.
- Manipulations – give users the sense of moving and inspecting objects in their hands.
- Collider regions – detect when the user has manipulated an object into an acceptable tolerance range to complete a manipulation.
- Snap positions – provide a satisfying completion to each step when users manipulate objects into a region correctly.
- Constraints – objects can be set to move, rotate, or scale along individual axes.
- Videos – can be added to hovering info panels.
- Networked motion – allows participants on tablets, laptops, and HMDs to see the same motion graphics as they play out because they are linked together in the cloud.











Transition Animations - referring to the sample scene content you can see an example of a transition animation that shows the lock-safe door swinging open.

