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In order to render your object or space with ARR, you will need to create an ARR asset file from your content in Azure cloud storage. Once you have generated a Shared Access Signature (SAS) URI for the converted model, copy this URI to add to your Unity asset bundle for Altoura as a child under a parent GameObject named $ArrRendered.
The ARR asset will show up at the pivot of this GameObject in the space. Currently the limit of the number of ARR assets that can be added in a space is dependent upon the size of the asset itself and the device’s network connection. Once the asset bundle has been uploaded to a space, you can now click on the project in app. On open of the project, there will be a loading panel that starts the connection process to stream the asset to your device. This process takes a couple minutes depending on your connection and the size of the asset. Once connected, the asset should appear in front of the user. Within the device you will see a stats panel to help in debugging performance issues.

Warning

The frame rate in the Altoura app of a remotely rendered asset is heavily reliant on a performant network connection.