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Surface Types

Floor

In the space asset bundle there should already be a floor created as per the Realscale requirements. To turn on the ability to add objects to the existing floor in the space during a meeting, set isFloorCollab to true in the space metdata.

Wall

Requirements:
  • a GameObject name to follow this pattern: Wall#UniqueNumber ex. Wall#1, $Wall#2 if there are two walls in the space
  • a collider on the GameObject parent that covers the area of the surface that a wall object will be addable

Ceiling

Requirements:
  • a GameObject name to follow this pattern: Ceiling#UniqueNumber ex. Ceiling#01, $Ceiling#02 if there are two ceilings in the space
  • a collider on the GameObject parent that covers the area of the surface that a ceiling object will be addable

Hanger

Requirements:
  • a GameObject name to follow this pattern: Hanger#UniqueNumber ex. Hanger#01, $Hanger#02 if there are two hangers in the space
  • a collider on the GameObject parent that covers the area of the surface that a hanger object will be addable
  • a Gameobject of name of ‘HangerPivot’ as a child of hanger collider parent where the hanger object will be spawned