Are you setup with Unity?
Make sure you complete the setup process. Here we will concentrate on how content in Unity should be setup so that you can import it into Altoura. This structure should also be thought of as you create your original 3D content in programs such as 3DS Max, Maya, Blender or Revit.Open the Sample Scene
Inside of the Altoura Experience Tutorial folder, there will be a AltouraSampleContent scene, you can open it and you should see this:
Place the Product UID
In the scene hierarchy, under Realscale we have objects representing the main elements of this experience; Key Box, Key, Safe and a Safe$trainable#1. This last object is what you will need to interact with in the world to start the experience.

Create a Prefab that will become an AssetBundle.
Realscale assets
Altoura supports the concept of both Realscale and Dollhouse assets to work in tandem to allow users to see both a real-world scale model along with a miniature dollhouse model that helps in navigation. For this demo the content is very compact and a dollhouse model isn’t helpful to the end-user. So we will just concentrate on a Realscale version of the assets.




Pro Tip: Build just the Asset Bundles for what you need if doing early testing.
If you are doing early testing on an Experience and the content you are creating for it, often it is faster to create just an asset bundle for the device you are primarily using to test the setup. So if you are trying to quickly standup work and you use PC as your primary device, you can quickly create Asset Bundles just for standalone PCs. As you iterate and your content solidifies, you can always expand your Asset Bundle creation to all device types. We recommend always creating content for all supported platforms if you plan to have a wide audience.

