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Viewport and Placement

3D Viewport

The viewport is the main visual editing area. 3D viewport 3D viewport showing object selection, transform tools, and camera controls.

What You Can Do in the Viewport

  • Orbit, pan, and zoom the camera
  • Select objects
  • Deselect by clicking empty space
  • Open a context menu with object actions
  • Insert objects at the clicked location
  • Drag and drop GLB files for placement
  • Use transform gizmos

Viewport Toolbar

The top-left gizmo toolbar includes:
  • Move (G)
  • Rotate (R)
  • Scale (T)
  • Universal (U)
  • Local or World coordinate space selector

Snap Toolbar

The top-right snap toolbar lets users control transform snapping in the viewport. It includes:
  • A snap toggle button to turn grid snapping on or off
  • Move snap value in meters
  • Rotate snap value in degrees
  • Scale snap value as a numeric multiplier
When snapping is enabled, transform gizmos step according to these values during move, rotate, and scale operations. The bottom-right navigation HUD shows an axis widget that reflects the current camera orientation. Users can click the visible axis endpoints to jump the camera to aligned views along the X, Y, or Z directions.

Camera Controls

The source documentation lists these supported controls:
  • Mouse orbit controls for navigation
  • W, A, S, D to pan horizontally
  • Q and E to move down and up
  • Shift for faster movement
  • Alt + Arrow Keys to orbit when the canvas is focused
  • F to frame the selected object

Drag-and-Drop Placement

When a valid GLB is dragged over the viewer, the user sees:
  • Drop here to place object