Viewport and Placement
3D Viewport
The viewport is the main visual editing area.
What You Can Do in the Viewport
- Orbit, pan, and zoom the camera
- Select objects
- Deselect by clicking empty space
- Open a context menu with object actions
- Insert objects at the clicked location
- Drag and drop GLB files for placement
- Use transform gizmos
Viewport Toolbar
The top-left gizmo toolbar includes:Move (G)Rotate (R)Scale (T)Universal (U)LocalorWorldcoordinate space selector
Snap Toolbar
The top-right snap toolbar lets users control transform snapping in the viewport. It includes:- A snap toggle button to turn grid snapping on or off
Movesnap value in metersRotatesnap value in degreesScalesnap value as a numeric multiplier
Navigation HUD
The bottom-right navigation HUD shows an axis widget that reflects the current camera orientation. Users can click the visible axis endpoints to jump the camera to aligned views along the X, Y, or Z directions.Camera Controls
The source documentation lists these supported controls:- Mouse orbit controls for navigation
W,A,S,Dto pan horizontallyQandEto move down and upShiftfor faster movementAlt + Arrow Keysto orbit when the canvas is focusedFto frame the selected object
Drag-and-Drop Placement
When a valid GLB is dragged over the viewer, the user sees:Drop here to place object

