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Scene Editor is a single-page workspace. Everything happens inside one screen made of a header, a ribbon, and up to four panels. Scene Editor workspace with a model selected, the Object Properties pane on the right, and the Timeline panel open below the viewport The Scene Editor workspace with an object selected, the Object Properties pane, and the Timeline panel open.

Layout

The Hierarchy, Object Properties, and Timeline panels can be resized by dragging the thin divider between them and the viewport. Scene Editor remembers the sizes you choose in this browser. Scene Editor header with the Altoura logo, the scene name Pavan P Testing, the organization badge Frontline QA, the save-status cloud icon, and the profile picture The header. The cloud icon shows the save status. From left to right:
  • Altoura logo. Click it to open the Altoura Dashboard in a new tab.
  • Scene name. Double-click it to rename the scene. Press Enter to keep the new name or Esc to cancel. Names can be up to 50 characters.
  • Organization badge. Shows which organization owns the scene. It is for information only.
  • Save status icon. A cloud icon that shows the state of your work. Hover over it to read the state.
  • Profile picture. Opens the profile menu. See Profile and Pair Device.

Tabs

Directly under the header is a tab strip:
  • Scene Editor is always available and shows the scene-level ribbon.
  • A second tab named after the selected object appears when you select something. It shows the object ribbon. Clicking Scene Editor while an object is selected clears the selection.

Ribbon: Scene Editor

Scene Editor ribbon with nothing selected, showing the Undo, File, Insert, Animation, Scene, and Help groups The ribbon when nothing is selected. Each group has a caption under its buttons. On narrow windows the File group collapses into a single File dropdown, and scroll arrows appear at the ends of the ribbon.

Ribbon: Selected Object

Ribbon with a model selected, showing Position, Rotation, Scale, Collider, Material, Settings, Actions, Animation, and Object Properties groups The ribbon when a model is selected. Fields turn blue when the property is animated in the open timeline and red while recording. Transform fields are disabled during timeline playback.

Hierarchy Panel

The left panel lists every object in the scene as a tree that shows which objects are children of which. Selecting an object here also selects it in the viewport, and the other way round. Use the panel to search, rename, hide, reorder, and nest objects by dragging one onto another. See Objects and Hierarchy.

Viewport

The center area shows the scene in 3D. Orbit, pan, and zoom the camera to view the scene from any angle, and click an object to select it. Toolbars in the top corners hold the move, rotate, and scale tools and the snapping settings. The axis widget in the bottom-right corner jumps the camera to standard views such as top or front. See Viewport and Placement.

Object Properties Pane

The right panel shows every editable property of the selected object: Transform, Pivot, Collider, Animation, Material, and Object Settings. Open or close it with the Properties button in the object ribbon. See Object Properties.

Timeline Panel

The bottom panel lists the scene’s timelines and opens an editor for the one you choose, where you record and play back animations. Open or close it with the Timeline button in the ribbon. See Timelines and Animation.

Drag and Drop

You can add files and organize objects by dragging them. Dropping a file anywhere else on the page does nothing. The editor blocks the browser from navigating away.

Notifications

Short messages appear at the top center of the screen for saves, uploads, errors, and similar events. They disappear on their own.