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Loading a Scene

When you open a scene, Scene Editor shows a loading dialog until every asset has downloaded. The dialog shows:
  • The name of the scene being loaded
  • The current stage, from preparing assets through downloading to complete
  • A progress bar and percentage
  • How many assets have downloaded out of the total
If a download fails, the dialog says so. Reload the browser tab to try again. If the problem continues, see Troubleshooting.

Renaming a Scene

  1. Double-click the scene name in the header.
  2. Type the new name. Names can be up to 50 characters.
  3. Press Enter or click elsewhere to keep it, or press Esc to cancel.
The new name is stored with the next save.

Creating a New Scene

  1. In the ribbon, click New in the File group.
  2. In the New Scene dialog, type a Scene Name of up to 50 characters. The Organization field shows the current organization and cannot be changed.
  3. Click Continue. The button stays disabled until you enter a name.
The new scene opens in a new browser tab. It contains only the Initial User Position object. Your current scene stays open in the original tab. Viewport of a newly created scene showing the Initial User Position mannequin on the grid, with the Altoura logo in the background The viewport of a new scene. The Altoura logo is part of the viewport background, not a scene object. If a scene with the same name already exists in the organization, a notification asks you to choose a different name.

Saving a Copy (Save As)

  1. In the ribbon, click Save As in the File group.
  2. In the Save Scene As dialog, change the Scene Name. The default is the current name followed by ” - Copy”. Names can be up to 50 characters.
  3. Click Save. The button stays disabled while the name is empty.
Save Scene As dialog with the Scene Name prefilled as the current name followed by - Copy, the Organization field, and a Save button The Save Scene As dialog with the default copy name. The copy opens in a new browser tab and keeps the original scene’s thumbnail. The copy is made from the scene as it currently is in the editor, so it includes changes you have not yet saved. The original scene is not changed by Save As. If a scene with the same name already exists in the organization, a notification asks you to choose a different name. The copy refers to the same 3D models, textures, and audio as the original. Assets are not duplicated in your library, so changes to an asset affect both scenes.

Scene Properties

Click Properties in the Scene group of the Scene Editor ribbon to open Scene Properties. Changes apply immediately, count as unsaved changes, and can be undone. Scene Properties dialog with Far Clip Plane, Near Clip Plane, Preset, Intensity, Performance, Shadows, and SSAO The Scene Properties dialog. Drag a number field left or right to change its value, or click it and type a value.

Saving

Scene Editor saves the whole scene, including objects, scene properties, and timelines, to Altoura.

Save Manually

Click Save in the File group. A notification at the top center of the screen shows that the save is in progress and then that it succeeded. If the save fails, the notification tells you why.

Auto Save

The first button in the File group shows Auto Save On or Auto Save Off. Click it to switch. A notification confirms the new state. Auto Save is on each time you open a scene, and the setting is not remembered between visits.

When Auto Save Runs

With Auto Save On, Scene Editor saves about 2.5 seconds after your last change to the scene. Each further change restarts the wait, so a run of quick edits is saved once at the end. Selecting objects, scrubbing playback, or changing panel layout does not count as a change and does not trigger a save. Successful automatic saves show no notification. Only the save indicator next to the scene name changes: it shows a spinning icon while saving and a green check when done. If you make more changes while a save is in progress, they are saved in a follow-up save.

When Auto Save Waits

Auto Save holds off, and resumes as soon as the condition clears, when:
  • Auto Save is off. Nothing is saved until you click Save or switch Auto Save back on.
  • There are no unsaved changes.
  • You are dragging a gizmo in the viewport. The save starts after you release it.
  • You are dragging a control in the ribbon or the Object Properties pane, such as scrubbing a number field, moving a slider, or dragging in a color picker. The save starts after you release it.
  • A save is already in progress. A second save is not started until the first finishes.
  • The scene has not finished loading.

When Auto Save Pauses

If an automatic save fails, Scene Editor retries with a longer wait each time: 2.5 seconds, then 5, then 10. After three failures in a row it pauses Auto Save, marks the save indicator red, and shows a notification asking you to save manually. Auto Save resumes after a manual Save succeeds. If the failures were caused by losing your network connection, Auto Save resumes on its own when the connection returns.

Before You Close the Tab

Check that the save indicator next to the scene name in the header shows a green circle with a tick. A spinning icon means a save is in progress. A red circle with a cross means there are unsaved changes or the last save failed. Hover over the indicator to see its meaning. If you close or reload the tab while changes are unsaved, your browser warns you that changes may not be saved. Cancel to stay and save first. This warning comes from the browser, so its wording varies slightly between browsers.

Session Expiry and Saving

Shortly before your sign-in session expires, Scene Editor shows a warning notification. If there are unsaved changes, it saves your work at the same time. If there are none, the notification asks you to save your work and sign in again soon. See Access and Permissions.

Reopening a Scene

Open the scene again from the Scenes page in the Dashboard. Scene Editor loads the last saved version, including all timelines. Layout choices such as panel sizes and grid visibility are remembered per browser, not per scene.