Object Properties
The right-side object properties pane is the detailed editing surface for the selected object.
Empty State
If the pane is open with no selection, users see:No Object SelectedSelect an object from the scene to view and edit its properties
Standard Sections
The pane can include:- Object name and quick actions
- Transform
- Pivot
- Material
- Animation
- Collider
Properties Header
The header area of the properties pane includes:Object name- Visibility toggle
- Delete button
Initial User Positioncannot be renamed or deletedInitial User Positioncannot be hidden
Transform
Objects can be moved, rotated, and scaled through:- The viewport gizmo
- The object ribbon tab
- The properties pane
- X, Y, and Z numeric entry
- Context-menu copy and paste behavior on inputs
- Uniform scale linking
- Keyframe insertion while recording
Pivot
For eligible objects, users can edit the pivot from the properties pane. Workflow:- Open the
Pivotsection. - Click the pencil icon to enter pivot editing.
- Adjust the object’s gizmo in the viewport.
- Choose
Cancelto discard orFinishto keep the result. - Use
Center Pivotto place the pivot automatically at the center.
Material
Material editing is available for supported objects. TheMaterial section can include:
Material NameColorBase TextureTiling: X, YOffset: X, Y
Object Animation Settings
When animation data exists on an object, the animation section can include:Always AnimateTakesModeDirectionSpeed
OnceLoopPing Pong
ForwardBackward
Collider
Colliders define collision shapes for objects. Supported collider types:BoxSphereCapsule
- Add a collider
- Delete a collider
- Enable or disable a collider
- Mark a collider as
Is Trigger - Edit center
- Edit size for box colliders
- Edit radius for sphere colliders
- Edit radius, height, and axis direction for capsule colliders
Object-Specific Settings
From the object ribbon tab, users can toggle:Environment objectisTeleportable

