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Overview

Reset Object Transformation restores the object involved in the Move or Rotate event that triggered the current transition. Add it as a transition action in that transition’s Actions list when an interaction needs to be reversed. The action identifies the object automatically and restores its recorded state from before the interaction.

When to Use

  • Return a tool after use: Return a tool to its recorded position after completing an interaction.
  • Restore a rotated object: Restore an object’s previous rotation after completing a rotation interaction.

Adding the Transition Action

1

Open the transition

Select the step, open Step Properties, and go to Transitions. Expand the transition triggered by the object’s Move or Rotate event.
2

Set a condition if needed

If the transition has a Condition, it must evaluate to true for the transition’s actions to run. Leave the condition empty if matching the event is sufficient.
3

Add Reset Object Transformation

Expand the transition’s Actions section, open the action picker, and select Reset Object Transformation. The triggering event supplies the object to reset.

Parameters

There are no object parameters to configure. The editor exposes the common Wait Until Complete setting, which controls whether the next action waits for this action to finish.

Key Behavior

The reset is immediate and does not change training variables.
Add this action to the Move or Rotate transition’s Actions list. It requires the triggering interaction and does not reset an object in response to a Tap, Choice, or Next event.

Example: Return a Wrench to the Table After Removing a Bolt

A trainee picks up a wrench from a table and moves it into position on a bolt. The transition plays a bolt-removal animation, then returns the wrench to its recorded position on the table. Configure a Move event with the wrench as the Object to Interact and the working position at the bolt as the Target Location. No condition is needed for this example. Add these actions to that transition’s Actions list in this order:
  1. Play Timeline Animation: Select a timeline you have created to animate the bolt being removed. Set Play Mode to Play Once and enable Wait Until Complete.
  2. Reset Object Transformation: Return the wrench to its recorded position, rotation, and scale from before the move.
When the trainee completes the Move interaction, the bolt-removal animation plays. After it finishes, the wrench returns to the table. The wrench is reset because it is the object targeted by the triggering Move event.
  • Events — Configure Move and Rotate interactions
  • Conditional Transitions — Use conditions and transition actions to handle learner interactions