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Overview

Most authored actions in Creator App refer to a piece of media — a panel shows an image, a step plays a video, a narration uses an audio clip, a scene includes a 3D object. Media Upload is how you get those files into the training. Creator App uploads media per action: wherever an action has a media field, it also offers an Upload button. Uploads go straight to the asset library and are immediately available for reuse in any other action in the same organisation.

Where You Upload Media

Media upload controls appear in any action parameter panel that accepts a media file:
ActionMedia fieldUpload label
Show PanelImage / Video / AudioSelect image file / Select video file / Select audio file + Upload
Show ImageImageSelect image + Upload Image
Play VideoVideo AssetSelect video + Upload
Play AudioAudio AssetSelect from library (for uploads, use an action above that has an Upload button, or upload inside a Show Panel)
Add Object3D ObjectSelect 3D Object + Upload
The ribbon’s Step → Media group (Pictures, Videos, Audio) opens a media picker for selecting existing assets, but does not upload new files itself.

Supported Formats

TypeAccepted file extensions
Image.jpg, .jpeg, .png
Video.mp4
Audio.mp3, .wav, .ogg
3D Model.glb
The file picker restricts the visible file types based on the control you clicked. If you try to upload a file that does not match — for example a .mov file into the Video picker — Creator App shows:
Unsupported file type. Allowed: .mp4
Convert the file to a supported format and try again.

Uploading a File

1

Open an action that accepts media

For example, add a Show Panel action and expand its Media Panel section.
2

Choose the media type

Select Show Image, Show Video, or Audio (for Show Panel), or use the dedicated media field in actions like Play Video or Add Object.
3

Click Upload

Click the Upload button next to the media field. Your operating system’s file picker opens, filtered to the accepted extensions.
4

Pick your file

Choose the file and confirm. Creator App shows the upload progress on the button:
StateLabel
Reading / thumbnailingProcessing…
UploadingUploading % (0 – 100)
FinishingFinalizing…
DoneComplete!
FailedFailed - Retry? (hover for the error)
5

Done

The new asset is registered in your organisation’s asset library and automatically attached to the action you uploaded it from.

Drag and Drop

The Show Panel editable preview (when you open a panel in the 3D viewer) supports drag-and-drop from the asset library:
  • Image / video field: Drop image/video from library or click to upload
  • Audio field: Drop audio from library or click to upload
Drag an asset out of the Assets sidebar panel and drop it onto the card. The same card opens an asset picker when you click it. File uploads from your computer use the Upload button, not drag-and-drop onto these cards.

Asset Library

After upload, files appear in the organisation’s asset library and can be reused in any training. Open the Assets panel (sidebar tab) to browse existing assets. The panel has three tabs:
TabAssets
Audio.mp3, .wav, .ogg
Images.jpg, .jpeg, .png
Videos.mp4
Use Search assets… to search by name, or the Filter by Tags control to narrow by asset tags.
3D models are listed separately. Add Object opens the 3D model picker; the static object catalog on the left of the authoring page is a separate, local catalog of objects shipped with Altoura.

Behind the Scenes

When you upload a media file, Creator App:
  1. Validates the extension against the accepted list for the control.
  2. Processes the file (for images and videos, a thumbnail is generated; for non-GLB 3D meshes, the asset processor converts them to GLB before upload).
  3. Requests a SAS token from the server so it can upload directly to Azure Blob Storage.
  4. Uploads the file with progress reported back to the button.
  5. Uploads an associated _thumb.png when a thumbnail exists.
  6. Registers the asset in your organisation by calling the assets API.
  7. Attaches the new asset’s GUID and version to the action parameter so the action now references the uploaded file.
This is why uploaded assets are immediately available in the library across all trainings in the same organisation.

Common Upload Errors

ErrorMeaning
Unsupported file type. Allowed: …The file extension does not match the accepted list for that control
No organization ID availableYour session does not have an organisation context; sign out and sign back in
Upload failedNetwork or server error during the upload; retry using Failed - Retry?
Asset created but could not be retrievedBackend registered the asset but the follow-up fetch failed; refresh the page and the asset should appear
Upload succeeded but UI update failed. Please refresh the page.Rare race condition; refresh and the asset will be in the library

Best Practices

1

Compress before upload

Shrink images and videos to the smallest size that still looks good. Large files slow learners’ load times, especially on mobile.
2

Name files clearly

Before uploading, rename your file to something descriptive (for example engine-oil-cap-close-up.jpg). The filename becomes the default asset name in the library.
3

Use tags to organise

After upload, apply tags to the asset in the library so reviewers can find it by training-name, scene, or topic.
4

Convert unusual formats in advance

.mov, .webm, .aac, and similar formats are not accepted by the file picker. Convert to .mp4 (video) or .mp3 (audio) first.
5

Test 3D models in a throwaway step first

GLBs vary wildly in complexity. Upload to a test state first and check performance before attaching the model to the production flow.
6

Reuse via the library instead of re-uploading

If the same logo, narration clip, or object appears in many places, upload it once and pick it from the library in subsequent actions.

Limitations

  • No bulk upload — Files are uploaded one at a time per action field.
  • No folders — Assets are organised by type and tags, not by folder hierarchy.
  • No in-app trimming or cropping — Edit media before upload.
  • File size limits are enforced server-side — The client does not show a size cap, but the server may reject very large files. Compress before uploading if possible.
  • Show Panel — The action with the most upload controls (image, video, audio all in one panel)
  • Play Video — Upload a video to attach to a Play Video action
  • Play Audio — Play back audio uploaded via Show Panel or other upload paths
  • Add Object — Upload a .glb 3D model for a scene
  • Text-to-Speech — An alternative way to produce narration without uploading an audio file