Overview
The Set Hand Representation action changes which 3D model is used to visualize the learner’s hands in the training. Instead of standard hands, you can switch to gloved hands, tool-holding hands, pointers, or other hand representations based on your training context. This provides visual authenticity — learners see hands that match the real-world scenario they’re training for.When to Use
- Safety equipment — Show hands wearing safety gloves, latex gloves, or specialized PPE
- Tool use — Display hands gripping or holding specific tools (screwdriver, wrench, etc.)
- Different personas — Use different hand models for different learner types or roles
- Accessibility — Provide hand representation options (pointer, simplified hands, etc.)
- AR/mixed reality — Match hand models to the physical device being used
- Context switching — Change hand models when transitioning between different procedure phases
Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| Hand Model | String or Reference | Yes | Select from available hand model options (e.g., "bare-hand", "gloved-hand", "pointer", "tool-grip") |
Available Hand Models
The exact hand models available depend on your Creator Studio setup, but common options include:| Model | Description | Use Case |
|---|---|---|
bare-hand | Ungloved human hand | General procedures, inspection |
gloved-hand-latex | Latex/nitrile gloves | Medical, lab, safety procedures |
gloved-hand-heavy-duty | Heavy work gloves | Machinery, industrial work |
gloved-hand-safety | Safety/protective gloves | Hazmat, hazardous material handling |
pointer | Simple pointing hand/cursor | Remote or limited interaction |
tool-grip-wrench | Hand holding a wrench | Equipment maintenance |
tool-grip-screwdriver | Hand holding a screwdriver | Assembly, repair work |
tool-grip-pen | Hand holding a pen | Writing, documentation |
Example 1: Switch to Safety Gloves
Example 2: Switch to Tool-Holding Hand
Example 3: Switch to Pointer
Example 4: Return to Bare Hand
Best Practices
Establish context early
Set the hand representation early in a training phase so learners understand the scenario.
Match real-world context
Use the hand model that matches what learners would actually wear or use in the real scenario.
Transition between phases
Change hand models when moving between different procedure steps or safety contexts.
Combine with color customization
Pair hand model changes with Set Hand Animation Color for additional visual clarity.
Common Patterns
Safety Procedure with Gloved Hands
Multi-Step Procedure with Tool Changes
Medical Lab Procedure
Inspection vs. Repair
Related Actions
- Set Hand Animation Color — Customize the color of the hand representation
- Attach Tool — Attach a tool object to the learner’s hand
- Remove Tool — Remove an attached tool
- Show Text — Explain the hand representation change to the learner

