Overview
The Load Scene action loads a 3D scene from your scene library into the training viewer. Scenes are the 3D environments where learners interact with objects, perform tasks, and complete objectives. Every state that displays a 3D environment should load a scene on entry.When to Use
- Initialize a scene: use in the
onEntryof any state that shows a 3D environment - Change environments: switch to a different scene when the training moves to a new location or task
- Reset the scene: reload the same scene to return it to its default state after an action attempt
Parameters
Important Notes
- Scene replacement: Loading a new scene replaces any currently loaded scene. The previous scene is unloaded.
- Scene persistence: The same scene instance persists if you stay in the same state. Objects you move or visibility changes you make are retained.
- Asset library required: Scenes must be created and imported in your Creator App project before they can be referenced.
Practical Example
Scenario: A training where learners progress through three environments: a warehouse, a factory floor, and an equipment room.1
Create three states:
Warehouse, FactoryFloor, and EquipmentRoom.2
In the Warehouse state’s
onEntry, add a Load Scene action:- Scene ID:
warehouse_main - Display Mode:
default - Scale Mode:
fit - Meeple Disabled:
false
3
In the FactoryFloor state’s
onEntry, add a Load Scene action:- Scene ID:
factory_floor_main - Meeple Disabled:
true
4
Use transitions to move between states. When transitioning from Warehouse → FactoryFloor, the Load Scene action in FactoryFloor’s
onEntry automatically unloads the warehouse and loads the factory floor.
