Node Definition
Name – The text value to title the step in the Experience Builder. This is only visible within the builder to organize and identify your nodes. ID – The unique number value that identifies your node. This number is displayed at the bottom of the step display panel if there is one and can be used in Altoura as a debug method to search for a specific node in the portal. This value is generated by the database and cannot be changed.node definition section in a choice node
Node Properties
Display Image – Header – The text value that displays at the top of the blue choice panel as the header. Question Text – The text value that displays under the header, usually a question that corresponds with the choices. Choice – The text value that displays on a button as a choice. To create more choices to add text to, click the green Add Choices button.node properties section in a choice node
Audio Panel
Audio Panel - The audio that plays when you first reach this step. This can be auto generated from the Display Text with the Convert Text to Speech button or can be uploaded for custom audio with an mp3 file.audio section in a choice node
Panel Location
Name – The name of a GameObject in the asset bundle with a Transform component. The global position of this object will be the position that the choice panel will display at. If this value isn’t filled in, the choice panel will display at the origin of the asset bundle.panel location section in a choice node
Trainer Hint
trainer hint section in a choice node

