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We follow the guidelines that Microsoft has published for AR/VR creation:

https://docs.microsoft.com/en-us/dynamics365/mixed-reality/product-visualize/optimize-models

3D model optimization

In order to maintain performance, your 3d models might need to be optimized before importing into Altoura. The following table lists some general polycount and draw-call limits for a range of hardware
DevicePolycountsDraw-call Batches
PC (with discrete GPU)10M2000
Mobile2M200
HMD500K50

Supported model file formats

Since Altoura uses Unity engine, we support all the 3d formats that Unity can read. The native formats are -.fbx -.dae(Collada) -.dxf -.obj When exporting your model for Altoura, these formats are the easiest for Unity to read. If you have other proprietary formats, please convert them into .fbx format before importing.