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We follow the guidelines that Microsoft has published for AR/VR creation:

https://docs.microsoft.com/en-us/dynamics365/mixed-reality/product-visualize/optimize-models

3D model optimization

In order to maintain performance, your 3d models might need to be optimized before importing into Altoura. The following table lists some general polycount and draw-call limits for a range of hardware

Supported model file formats

Since Altoura uses Unity engine, we support all the 3d formats that Unity can read. The native formats are -.fbx -.dae(Collada) -.dxf -.obj When exporting your model for Altoura, these formats are the easiest for Unity to read. If you have other proprietary formats, please convert them into .fbx format before importing.