In order to maintain performance, your 3d models might need to be optimized before importing into Altoura. The following table lists some general polycount and draw-call limits for a range of hardware
Since Altoura uses Unity engine, we support all the 3d formats that Unity can read.The native formats are -.fbx -.dae(Collada) -.dxf -.objWhen exporting your model for Altoura, these formats are the easiest for Unity to read. If you have other proprietary formats, please convert them into .fbx format before importing.
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